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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Flashback - Archimedes
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Turrican II - PC
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Game info
PC

Suburban Commando

Suburban Commando
GenreMulti-Platform
DeveloperAlternative Software
PublisherAlternative Software
Released1993
Rating
Graphics:7.5
Sound:8.0
Gameplay:7.5
Overall:8.0
Reviewed bypdial
Suburban Commando is essentially a variation in game styles, combining action-platform, beat 'em up and horizontal-scrolling shoot 'em-up levels. The vast amount of the game though is contained in the platform bits. Released only on the Commodore 64, Commodore Amiga, and PC (DOS) computers. By the way, you don't have to be a fan of Hulk Hogan for this one!
 
Review
Suburban CommandoSTORY / GAMEPLAY:
Loosely following the storyline of the film, you control the world famous wrestling Superstar Hulk Hogan (stars as Shep Ramsey) in his epic battle against the forces of evil General Suitor. Based on the plot, Shep while flying into space and battling against the forces of the evil General who seized Earth, crash-land on Earth. The game actual starts with a horizontal-scrolling shoot-em-up level, where you need to take out incoming spaceships, and several types of automated ground defenses. Fortunately, power-ups to increase lethality can be found too.
On Earth (where you get into the main game things), he must search for a new source of power now, to fuel his ship before he can leave Earth and rejoin the space battle. But this is not easy, as the evil General has sent a number of bounty hunters to hunt Shep down. On Earth, you travel through seven specific areas looking for fuel, power crystals and ship parts, but battling with several nasties and traps along the way. There are tons of collectible items, and you'll need to make good use of the moving platforms and door keys if you want to reach the end.
To finish the job, Shep needs to place seven bombs in specific places around the innards of the General's spaceship already landed on Earth), and then get the hell out!
Suburban Commando is not bad. Actually is pretty decent and offers acceptable visuals and (especially) sound, though is lacking in most departments, and mostly in innovation (don't get excited that it offers a multi-style gameplay).

GRAPHICS / SOUND:
The DOS version runs only on VGA graphics. Visuals are quite nice, with a good cartoony feel. The platform and flying levels aren't what you'd call state-of-the-art, however they are competent enough and quite pretty, although missing quite a lot of backdrop details compared to the Amiga version.
Sound is cute. The game offers nicely composed tunes that are well matched to the game's atmosphere, while sound effects are again the standard boom type of sampled explosive noises.
 
Screenshots
  • Suburban Commando
  • Suburban Commando
  • Suburban Commando
  • Suburban Commando
  • Suburban Commando
  • Suburban Commando
  • Suburban Commando
  • Suburban Commando
  • Suburban Commando
 
Comparable platforms



39 colors
Commodore Amiga OCS/ECS



100 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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